AI Insights · Timothy · July 2022
Top 5 io Games Performance on Android in Australia, Q2 2022
In Q2 2022, the top 5 io games on Android in Australia experienced varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals detailed performance metrics for each game.
During Q2 2022, the top 5 io games on Android in Australia showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's metrics based on data from Sensor Tower.
Hole.io from VOODOO had a fluctuating performance in weekly revenue, peaking at around $273 in late March and then gradually declining to $113 by the end of May. Weekly downloads saw a downward trend initially, from 7.1K in late March to 3.4K by the end of May, but experienced a resurgence to 5.1K by the end of June. Active users followed a similar pattern, dropping from 30.8K in late March to 21.2K in mid-June, before rising again to 23.8K by the end of the quarter.
Snake.io - Fun Snake .io Games by Kooapps Games saw a varied trend in weekly revenue, starting at $73 in late March, peaking at $94 in late April, and then stabilizing around $48 by the end of June. Weekly downloads showed an initial increase from 3.3K to 5.2K by mid-April, followed by a decline to 2.5K in mid-May, before recovering to 3.4K by the end of June. Active users increased from 18.7K in late March to 24.5K by mid-April, then saw a decline to around 17K in mid-May, and finally rose again to 18.6K by the end of the quarter.
slither.io from Lowtech Studios experienced stable weekly revenue, fluctuating between $26 and $61 throughout the quarter. Weekly downloads showed a peak of 3.8K in mid-April, followed by a steady decline to 1.8K by late June. Active users peaked at 28.5K in mid-April and gradually declined to 20.7K by the end of June.
Fish Eater.io by Tap 2 Fun saw a significant increase in revenue, starting at $16 in late March and peaking at $112 in early June. Weekly downloads fluctuated, with a notable peak of 5.1K in early May and another rise to 4.6K in early June. Active users increased from 5.8K in late March to a peak of 11.1K in mid-June, before dropping to 6.6K by the end of the quarter.
Finally, Paper.io 2 from VOODOO maintained a relatively stable weekly revenue, peaking at $44 in mid-May. Weekly downloads showed a peak of 2.8K in late May, followed by a decline to 1.2K in mid-June, before rising again to 1.9K by the end of June. Active users saw a peak of 10.4K in late May, followed by a decline to 6.3K in mid-June, and a slight recovery to 7.9K by the end of the quarter.
For more detailed insights, visit Sensor Tower.